using System;
using System.Collections.Generic;
using System.Text;

using FlatRedBall;
using FlatRedBall.Graphics;
using FlatRedBall.Math;
using FlatRedBall.Math.Geometry;
using FlatRedBall.Input;
using FlatRedBall.Instructions;
using FlatRedBall.Graphics.Animation;
using FlatRedBall.Graphics.Particle;


namespace FlatRedBallAddOns.Behaviors
{
    /*
     * 
     * 
     * 
     * 
     * 
     * 
     */


    partial class BehaviorTemplate
    {
        public void Gravity()
        {
            // Add your logic here



        }
    }
}
